Post by shoonvii on Aug 30, 2007 15:52:48 GMT -5
Here's a list of the various abilities. Some won't apply to Dark Ages for obvious technological reasons.
Charmed – has a “guardian angel” protecting them
Clairauditor – able to listen in on conversations miles away
Cryokinetic – able to make things cold, often freezing them
Cyborg – can interface directly with a computer
Danger Sensitive – senses danger in their future
Deflector – able to deflect objects coming toward them
Domination – able to mentally enforce his will upon others
Dowser – able to detect raw materials in their immediate vicinity
Druid – talks to animals
Elemental – can manipulate the weather
Empath – reads others’ emotions, great empaths can influence others’ emotions (i.e. beguilement)
Exorcist – can screen people from others with psychic abilities and can “blank out” others’ powers for a time
Farseer – can view areas he is familiar with from miles away
Finder – able to locate people they’ve met
Gaia – feels environmental effects on the Earth
Healer – heals others
Lie Detector – detects lies
Necromancer – rips secrets of the dead from their corpses
Necroscope – talks to the dead, can learn abilities from them, can channel spirits and reanimate corpses
Numeramancer – innate ability to work with numbers
Postscient – can look into the past
Precog – sees several possibilities of what might occur
Prescient – receives vivid glimpses of the future
Psychokinetic – moves things by will alone
Pyrokinetic – burns things
Scryer – views areas far away, familiar or not using photos or other media
Seer – sees lifelines extending from people, can interpret them to read past and future
Sensitive – able to detect certain materials in a global sense – usually worked materials
Shaman – able to inflict great pain with a gesture (e.g. evil eye)
Spiritist – summons ghosts
Spotter – able to locate and identify people with psychic abilities
Telepath – able to read others’ minds
Traveler – astral projector
Void – thoughts are unable to be read
Witch – uses “sympathetic magic”, i.e. curses, animal empathy
Charmed – has a “guardian angel” protecting them
Clairauditor – able to listen in on conversations miles away
Cryokinetic – able to make things cold, often freezing them
Cyborg – can interface directly with a computer
Danger Sensitive – senses danger in their future
Deflector – able to deflect objects coming toward them
Domination – able to mentally enforce his will upon others
Dowser – able to detect raw materials in their immediate vicinity
Druid – talks to animals
Elemental – can manipulate the weather
Empath – reads others’ emotions, great empaths can influence others’ emotions (i.e. beguilement)
Exorcist – can screen people from others with psychic abilities and can “blank out” others’ powers for a time
Farseer – can view areas he is familiar with from miles away
Finder – able to locate people they’ve met
Gaia – feels environmental effects on the Earth
Healer – heals others
Lie Detector – detects lies
Necromancer – rips secrets of the dead from their corpses
Necroscope – talks to the dead, can learn abilities from them, can channel spirits and reanimate corpses
Numeramancer – innate ability to work with numbers
Postscient – can look into the past
Precog – sees several possibilities of what might occur
Prescient – receives vivid glimpses of the future
Psychokinetic – moves things by will alone
Pyrokinetic – burns things
Scryer – views areas far away, familiar or not using photos or other media
Seer – sees lifelines extending from people, can interpret them to read past and future
Sensitive – able to detect certain materials in a global sense – usually worked materials
Shaman – able to inflict great pain with a gesture (e.g. evil eye)
Spiritist – summons ghosts
Spotter – able to locate and identify people with psychic abilities
Telepath – able to read others’ minds
Traveler – astral projector
Void – thoughts are unable to be read
Witch – uses “sympathetic magic”, i.e. curses, animal empathy